Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Total DLs. 1 MagicLib 0. 73. Otherwise, I recommend a terraforming mod (I use DIY Planets). If there's something good, that's where you'll find it. 1a RC3. You could try to generate the mission again, but unless something changed it'll fail in the same way. DIY Planets v-1. It's from DIY planets, look at the forum page to see what items from it do and how they are used. 1. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. 1a-RC3) and I can't find the proper game version to download. I have yet to see the quest appear again, even though it states on the forums it is repeatable. Installed in population. Which can be good based on other random modifiers it is given. 95. • 24 days ago. Open the planets tab. 9. first time I've seen someone bring it up. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. What would be a lore like explanation for SE (Role Play Server) upvotes. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. The worldgen does seem rather keen on bunching similar planet types together. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. 0. 1 industrial evolution 2. Also, adds a frequently spawning repetitive quests to the bar. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 2d HMI 0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 13. also, it's not a bad idea to check the mod discussion threads on the starsector. " and "Teraforming and more" so it is probably a compatibility issue. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. ago. Only one line in one file needs to be added to add a planet. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. json file. Lightweight but cool enough to warrant a mention. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). 55. NullPointerException. Safe operation requires prodigious quantities of volatiles. captains and officers), and 3,020 names for stellar objects (i. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. My. ago. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. 1. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Approaching from an asteroid field helps with a low profile as well. Ismara looking beautiful. Advertisement Coins. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. The "size" of the market doesn't refer to the physical size, but the number of people living there. NexusMod mirror. You can drop 3 stations on a major planet. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. Earth has two such belts, and sometimes others may be temporarily created. One of the requirements for a 'good' planet is accessibility. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. Reply. 95aDownloadDownload (0. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. Don't try to take them back off or you risk all sorts of chaos. These three are already functional, and I plan on adding many more. After awhile, like a month or 2, there'll be an asteroid near by. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. The Discord is also where most of the game's currently active modding community hangs out. SatyenArgieyna. •. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. Download (0. bkp files. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. Usually has. . 39 votes, 22 comments. 3Through the art of heavy modding for a size 7 colony supported by commerce and a supercomputer in another colony I've managed to clear the big 1 million/month mark. -Wildlife Exploitation replaced by. 4) Note: you do not need an account to download from dropbox. Just google starsector add planet, there's a couple threads. Continue Reading [Starsector Mods][0. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Would recommend the mod anyway for the stuff it. captains and officers), and 3,020 names for stellar objects (i. Visiting the bars of planets containing cryorevivals will allow you to recruit a sleeper officer (guaranteed 3-4 elite skills) every 180(or 730 if hired as a merc) days with their levels scaling on your colony size. Other than mods, you can use the Intel screen to sort planets by "unclaimed", which can help you find them again. 96a]. Minefields around planets are pain because you have to stay inside and fight off anything that spawns. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). r/starsector • 28 days ago. Or more like grapes of planets. 14, for Starsector 0. And it is time to make a colony guide. ago. On the one hand, that's 360k credits. 48K subscribers in the starsector community. Its a dick move. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. There may be a few that you have to worry about and those are in the scope of total game conversion. Open the save in notepad++, search for the planet name. Zubu_Ano • 7 mo. Last edited: Jun 23, 2022. The fastest way to get answers is through the discord too. 13. That sounds like a hella good idea for a mod. Usually depends on the planet. I have a bunch of seeds like that but they're all vanilla. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 13. 95. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. I wouldn't colonize a planet that's 200% Haz or higher, personally. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Way to colonize nebula without gimping yourself too much. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". -Survey data adds up. 8 – battle logs, ship kill counts and more Mod, the choice for serious players seeking advanced features and customization options. 1. 0. 0. It used to be called Starfarer. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Man I wish Starsector had a mod manager. 3. Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. The mod is called DIY planets, and it has a lot more content than that. With this mod, any Gate can provide endless exploration. There are 2 layers of colony defense: fleets and planetary defense. 96a] Experimental Hull Modifications by lyravega. Also, if a system lacks a stable point, grab an alpha AI and visit the sun. Also my planet keeps floating into a nearby asteroid belt lmao. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Mod, the choice for serious players seeking advanced features and customization options. It's in modded only, Nex or Starships Legends iirc. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 06 kingdom of terra 0. Van Allen radiation belt. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Diy planets, it's not needed but it's interesting to use in the late game. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. 7b Leading Pip 1. Kentington has come through for us and provided me with the source code. ago. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 0. Starsector Modding forums (Modding Tools. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Those are some of my must haves along with Nexerelin. So it has always been, so it shall be so long as humans are human. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. DIY Planets Reply Dramandus •. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. I think most have already been mentioned here, just want to add two other mods: 1. Its an amazing system regardless, you can make it work even if you re. And you want it to be near the core. Captives are treated as cargo until they are either ransomed, broken, or butchered. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. DIY planets and terraforming and station are incompatible unless you go into files and turn of terraforming in terraforming and stations. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. You can drop 3 stations on a major planet. In Sindarian Culture, this is indeed considered a dick move. After that, select the industry you want to build. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. 1. Hypershunt tap. Mods must be compatible with the current version of Starsector to make it on this list,. The Rift Generator basically allows you to teleport the planet to a different system. That way you’ll have buffer of friendlies in case of counter-fleets and what not. /data/scripts/world/". Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I don't need everything on one planet. . Thus I destroyed each and every fleet of them I had seen. Does it clash with Boggled's terraforming mod? 2. Check your modlist, or alternatively what version of the game are you running? This is as of 0. This happens both in a game that was created in 0. 185467 [Thread-3] ERROR com. Starsector Basic Planet Modding Tutorial. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. Join. TaSC terraforming is just clicking buttons and hoping you have the right requirements. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. ) Save your game. 95a]…. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. 64 droneslib 1. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Or stellar reflector arrays. true. In 98% positive terraforming and stations says this on the home page because I recently downloaded both of them as well. It's based on prompts from interraction with remnants on wiki and from nexerelin. Premium. That movie was the shit. It is a cemetery for the satellites and space stations. Starsector (formerly . You have enough money to get started. 0 coins. The most must have is Nexerelin. 1. To exploit them at their fullest however, you need to. Diy planets. It's time for more Starsector, this time in the most difficult run I've done so far. 516. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). ago. . Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Nex (of course). He'll give you. captains and officers), and 3,020 names for stellar objects (i. Hexagonal Shieldidgeridoos: a graphical mod only. lang. 9. 1 / 2. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. e. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. CYMilkydromeda • United Aurora Federation • 1 yr. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. For anyone having trouble finding Items or Scarred spacer. 95. e. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. Planet type. 2. 0 Experimental Ship Pack (EXPSP) 0. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. There's an example command to spawn planets here, and campaign entities here. It was then at commented and. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. 0 coins. 3. I've grown fond of this combat ring/star type of abomination. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. You don't colonize system with only one planet. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. You eivode tour marines into battalions of up to 800. 5b Fighter Expansion Rebalanced 1. DIY is officially dead and hasn't received any updates in a while. ago. The amount is listed on salvage rig module. Usually theres debris around a station. . There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. 188 votes, 22 comments. . But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. 0. The quality of the system as a whole matters more than individual planets. Don't think you can change tundra to frozen even in DIY planets. 64 Apex Design Collective 1. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. Ah that makes sense then!136. I wanted to try a terraforming mod, and it is going quite good. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. The biggest shortage I've even seen was like 18c for ore. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. That might have changed though since I last played, Going off of Memory here. NullPointerException. Seeker - Unidentified Contact: closest I've found to starsector alien ships. ago. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the. Colonies by SirHartley [ 0. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». This tutorial explains the very basics of adding and modifying planets in Starsector. 7. e. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. 95a] Grand. DIY terraforming core question . 4k hyperdrive 2. [deleted] • 2 yr. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. NexusMod mirror. In-game description Farming is an industry. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. There are 2 big ones, TASC and DIY planets. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». 95a] DIY Planets - Terraforming and more! by Kentington [ 0. under602known. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 2D RPG/Trade/Fleet Combat Game. Also probably an Alpha core. RNG does odd things sometimes. I was gonna try and use a mod or two but they're both for version 0. now I don't know which one is best. It used to be called Starfarer. 2 First Persean Empire 1. make it habitable, add water so it becomes fertile. This tutorial explains the very basics of adding and modifying planets in Starsector. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. ticktockbent • 1 yr. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. As others have pointed out, play. Editing the save file directly is highly discouraged. As other commenter pointed this out, there's a mod for that. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. e. You get 70-85% of “supplies” used. 9. Like having multiple planets in a system with the same texture. Cryosleeper about 8 LY away. 0. Download, changelog, compatibility, and. If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. Colonies are player-owned settlements on planets within the sector. Planet. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». It was 4-6 turns of ground combat. - > Demand commodities or payment from fleets using your strength and influence. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. Planet Search by andylizi [0. With all that said a few question: 1. java. It also lists what would happen if you added or removed another ship like selected one. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. If a ship hits the debris, it turns into an asteroid. They did use a couple planet killers though! 64. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. The patrols will also attack enemies and investigate cargo pods. 96a . r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. 0. An in-progress blog post is available at dev blog post. Advertisement Coins. In the meantime, here's a quick fix I bashed together. For options like the officer limit, how much can be idle in your fleet screen. 155 votes, 34 comments. Planet B doesn't produce food as it doesn't have farmlands. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. ago. Candelestine • If you've got console commands, you can use them to create and customize your own planets. Any mainstream mod will be good. . Tahlan shipworks: Pretty sweet ship/weapon pack. 0 FuzzryPack 1. This means you can have every resource type in Penelope's Star.